Integrate a lightweight SDK on the client side to leverage a global Anycast distributed scrubbing network. Features unified multi-node IP broadcasting, origin server concealment, high-concurrency replay interception, and ultimate cross-border dedicated line acceleration. 通过在客户端集成轻量高防SDK,融合全球Anycast分布式清洗网络,实现多节点统一IP广播、源站全隐蔽、高并发重放拦截与跨境专线极致加速。
Powered by global near-source scrubbing and end-to-end SDK validation, leaving malicious traffic nowhere to hide. 基于全球近源清洗网络与SDK端到端校验,让恶意流量无处遁形
Utilizes BGP Anycast to broadcast unified protection IPs across core global nodes. Automatically triggers near-source scrubbing during massive DDoS attacks, seamlessly dissolving malicious traffic without interrupting the player experience. 利用BGP Anycast技术在海外与国内核心节点广播统一防护IP。遭遇大流量DDoS时自动触发全网近源清洗,将海量攻击分流瓦解,玩家流量无感智能切换,保障业务永不中断。
Deep client SDK integration shatters the risks of fixed IP exposure. Completely conceals the real origin server IP, making it impossible for hackers to locate and hit the backend backbone link with DDoS attacks. 客户端SDK深度接入,打破固定IP暴露风险。彻底隐藏真实源站服务器IP,黑客无法定位真正的源站资产,让DDoS大流量攻击无法触达骨干回源链路。
Performs fine-grained feature recognition, hardware fingerprint auditing, and dynamic challenge verification against Application-Layer CC attacks. Perfectly filters botnets and malicious scraping with zero false positives. 针对应用层CC发起精细化特征识别、硬件设备指纹审计与动态挑战验证。完美过滤批量扫单、恶意刷接口、协议脚本僵尸网络,零误杀正常业务玩家。
End-to-end strong encryption via SDK, embedded with dynamic timestamps and unique token validation. Fundamentally eliminates replay attacks, protocol cheating, and packet forging by malicious actors. SDK端到端强加密通信,内嵌动态时间戳与唯一性令牌校验。从根源彻底杜绝黑产通过抓包改包进行的“重放攻击”、协议作弊以及各类外挂封包攻击。
Deep integration of premium BGP multi-line networks and exclusive cross-border full-duplex backbone lines. Automatically bypasses congested public nodes to drastically lower RTT and prevent disconnections. 深度融合优质BGP多线网络与独家跨境全双工骨干专线。自动感知网络波动并绕过公网拥堵节点,大幅拉低跨国玩家的往返延迟(RTT),杜绝瞬断和掉线。
Fully supports mainstream platforms and game engines like Android, iOS, Windows, Unity, and Unreal. Simple interfaces, ultra-low power consumption, and zero performance drag on existing business code. 全面支持Android、iOS、Windows以及Unity/Unreal等主流游戏引擎。接口简单、轻量低功耗,对原有业务代码零侵入、零性能拖累。
Turning passive defense into active stealth scheduling, dissolving attacks at the network edge. 化被动挨打为主动隐形调度,将攻击流量瓦解于全网边缘
When a player initiates a connection, Anycast technology automatically routes them to the nearest BGP node geologically and topologically. If a node faces an overload attack, the BGP protocol seamlessly shifts traffic, scrubbing malicious packets locally at the distributed edge. App玩家发起连接时,通过Anycast技术自动路由至地理及网络拓扑最近的BGP防护节点,当某个节点遭受超载大流量攻击时,BGP协议自动实现无缝秒级漂移,攻击包在分布式边缘被就地清洗。
Nodes perform real-time high-level fingerprint and anti-replay verification on custom protocol packets sent by the SDK. Any modified or intercepted packets sent a second time (replay attacks) are discarded directly at the defense layer, consuming zero origin compute power. 节点实时对SDK发出的自定义协议包实施指纹核验与防重发高阶校验。任何第三方拦截、修改后二次发送的数据包(重放攻击)将在防护层被直接丢弃,不占用任何源站算力。
Scrubbed pure data packets are routed to the core servers via exclusive cross-border high-availability dedicated lines. This guarantees rock-solid, low-latency transmission even under extreme external volumetric attacks. 剥离攻击流量后的纯净数据包,借由专有跨境高可用加速专线直达核心服务器。保障即便在极端外部大流量攻击下,两端数据流传输依旧稳如磐石、低时延通达。
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